These folks are giving away free flash drives in a back to school promotion. Get em while they are hot.
When you’ve missed installing the GarageBand Extra Content (I.E. “GarageBand Instruments and Apple Loops”) for whatever reason,
and when GarageBand DOES NOT give you the option to install from DVD when clicking on a non-installed loop/synth etc, then you can try the following. YMMV
Note: iLife 11 doesn’t seem to have the extras on the DVD (I could have missed it though)
So, with that in mind, break out your MAC’s Applications installer disc and pop it in and download the attached instructions.
Howdy folks, been a long time……
Any who, I thought I would bring back another round of “High End Desktop for a Low End Price”, this time, I’m tossing a fresh Sandy Bridge build out there.
While my last article was pretty detailed this one will be short and sweet, but at least it will get you started in some sort of direction. Keep in mind, I’m not including Windows or additional high powered video cards etc, but you can add as needed.
This would be a really nice box for everything but Gaming (just add a nice video card). So without further blah blah blah’ing
Intel i5-2500 – 3.3 Quad Core = $209.00
Intel BOXED DH67GD Board = $104.00
8GB of Crucial RAM = $99.00
WD 500GB SATA 6.0Gbps = $59.00
HEC MicroATX Case = $35.00
Antec 650Watt PSU = $75.00
Lite-On Dual Layer DVD Burner = $21.00
Final Cost $606.00
Additional / Optional Items:
ATI/NVIDIA Card for gaming etc. – $150+
Blu-Ray Burner = $80+
Windows 7 64bit = $99+
Nicer Antec Case = $99.00
Nicer Corsair PSU = $99.00
Want to build a high end desktop computer for a low end price (around $600 or less)?
Note: I don’t include Windows 7 in the default build, as you can just download Ubuntu, Fedora, or OpenSuSE Linux etc. for free. However, I’ve included links for Windows 7 (student and normal) in the Additional options section.
I would like to suggest the following components for people that want a really nice system without breaking the bank.
I just built a new machine that could support running multiple VMware instances, encode FLAC quickly, and surf the web etc. without breaking the bank. I didn’t need or want video gaming support since I use a PS3 for that.
However, I’ll suggest a view options (including gaming cards) that will allow you to alter the basic system we’ll be discussing.
This build is based on AMD/ATI since it really does perform well and saves a good chunk of money, but the parts can be swapped very easily to make it an Intel system that won’t break the bank either.
I’ll expand on why I chose the parts and provide direct links as well. (I use Newegg, but use anyone you like)
If you missed my first rambling, see it here – Part-1
Now in Part 2, I’ve brought back more food for thought and some updated info between PS3′s ability to read MP3 tagging and AAC tagging as well.
So after some further testing, I’ve realized the broken part seems to be in iTunes MP3 tagging forArtwork only.
Windows 7 (and a few pre-encoded files from Vista for comparison)
iTunes 9.0.2.xx (latest as of Jan.5.2010) – Default ID Tag v.2.2 (but tested with 2.3 conversions)
dBpoweramp 13.3 using Lame 3.98.2 and ID Tags v2.3
PS3 – Fat and Slim models (tested on Firmware 3.00 and 3.15) which can read ID Tag v.2.1, 2.2, and 2.3
Here are the results I’ve found (based on MP3 encoding):
- A song encoded with iTunes that auto grabs the Artwork and using ID Tag v.2.2 (or even altering the same song to v.2.3) doesn’t show up properly under the PS3 or Windows Explorer.
- However, using that very same song encoded in step one, if I copy and paste a graphic from the internet etc. and drop it into the Album Artwork window in iTunes, it will then show up on my PS3 and through Windows Explorer!
- I decided to move back to dBpoweramp and run some test encodes/tagging for comparisons. While using dBpoweramp, all ID Tagging worked out of the box, all art work pulled from the net and inserted correctly, which was readable by all applications (iTunes, Black Berry, PS3, Windows Explorer, iPod, Sandisk Mp3 player) etc.
There’s obviously something different with how artwork is stored when iTunes grabs it from the web (automatically) versus when you copy/paste artwork into the album art window.
I know (and have known) iTunes kept a separate “Album Artwork” folder, but it never dawned on me that they wouldn’t also keep that info in the headers as well. So it seems when you copy and paste Artwork (vs. Auto-grabbing) in iTunes, it then writes it / tags it in the headers properly.
I guess they were trying to achieve a better way of Artwork storage? I guess we’ll see when I send off my letter to Apple, if they write back.
As for the AAC part of this….it’s Sony’s fault, mostly……
While iTunes does the exact same thing with Artwork as the MP3′s, the Artwork doesn’t show up properly no matter what you encode with (dbPoweramp, EAC, etc) as the PS3 is expecting the container to be a 3GP/AAC file! Arrrgggghhhhh my PS3 isn’t a damn cell phone.
So until Sony updates the PS3 (like the later PSP updates) to read the entire m4a container (and tags) properly, it seems we’re out of luck for AAC encoded files (unless you go through a huge mess)
Note: However, there are ways around all of this crap, you could just use a streaming media server, but then we wouldn’t have learned this little bit of info.
This isn’t a guide or how-to article, it’s really just an informational blabber (in two parts), but maybe it will stir some thinking/experimenting with an old friend or two.
While messing around with my PS3 as an AAC/MP3 encoder, I quickly realized it doesn’t pull Art info etc. However, even if it did, I wouldn’t advise using the PS3 as your main ripper/encoder, as it’s always easier to replace standard PC DVD drives vs. a PS3 Blue Ray drive.
Over the years I’ve moved from app to app and codec to codec (Audio Grabber, Lam3 via CLI, batch processing, EAC, dbpoweramp, linux tools with Lam3, OGG and so on) always looking for a great rip/encode combo. It’s funny, I swore off iTunes for encoding funtions until they starting using better versions of an MP3 encoder etc, I also stayed away from AAC, not because it’s not good (as it’s VERY good) but there was so few players (car/mobile) that could play them (except iPods) etc. Well…..years passed and lots of things started supporting AAC, so I moved to AAC a year or so ago.
Now days, I truly do love iTunes ability to encode AAC/MP3′s (plus managing my iPod Touch) and supposedly Apple supports and uses the standard tagging functions for MP3 ID Tags, well…..at least that’s what it looks like and feels like except for one little minor flaw I found recently.
However, keep in mind, unlike MP3′s, the AAC group has never set an industry standard as far as tagging goes, but Apple implemented a pretty good format on their own.
ENTER PS3 and Windows Explorer issues: